It's embarrassing how long I spent trying to decide between wearing a tuxedo and a karate gi as I gallivanted around Los Perdidos. The outfits don't have any mechanical benefit, but they provide a lot of entertainment value. Obviously, the weapon blueprints are your top priority- each one expands your arsenal and gives you a new entertaining way to eviscerate, burn, and blow up the thriving zombie population. There are a TON of collectibles in this game: 105 weapon blueprints, 9 books that give you a small passive buff, 46 outfits (and far more single pieces of clothing), and 130 hidden parcels of Prestige Points (DR3's version of Experience Points) in the form of Frank statues, ZDC speakers, and tragic endings. After I'd completed about a dozen side quests I found myself groaning "GOD, are there any missions that don't require running to the opposite side of the city?" The bright side to this is that the pacing of the missions is open enough to let you take your time and explore the city, there's nothing to stop you from picking up a few dozen collectables on your trek back to turn in your mission. Second, because the developers want the city to feel as big as possible, they have you trekking from one corner to the other in almost every mission you pick up. Not only are there a countless number of buildings for you to explore, but the game is lousy with collectables hidden throughout the shops, rooftops, alleyways and basements of Los Perdidos. When I say you get a lot of mileage out of the map, I mean it in two ways: first, there's a lot for you to explore and find. Plus, it loads seamlessly, and that's always cool. But for as small as the city is, it's packed with districts and avenues that are home to open buildings and rooftops for you to explore. When designing a city in a game, it's really easy to just copy and paste buildings so it ends up being endless walls of doors you can't enter and windows with the curtains drawn. But as far as open worlds go, it isn't really that big but you get a lot of mileage out of it. Los Perdidos is the largest map yet in the Dead Rising series. Los Perdidos is a beautiful, vibrant city- albeit half demolished and populated almost entirely by the bloodthirsty undead. The characters and NPCs look great in cutscenes and during gameplay, there weren't any obtuse textures or objects that looked tacked onto the environment. I can't compare the graphics of the port to the console version since I don't have a copy, but that didn't stop me from being amazed by how beautiful Dead Rising 3 is. After playing around with both setups I found myself most comfortable playing with a gamepad, but if you prefer playing with a keyboard and mouse your experience won't be worse for it. The good news is that if you don't like the standard keybindings you can rebind them so they work for you. Since it's a port, the UI and everything is set up to use with a gamepad, so if you're playing with a keyboard and mouse there are times the controls feel a bit clunky and awkward. Fortunately, if you're willing to do a bit of manual tinkering, it isn't hard get it to run at 60 fps. According to the developers, the game has been locked at 30 fps because it had already been optimized to run at that speed. As a port, the Apocalypse Edition holds up well. I installed it after the patch went up, and I didn't have any performance issues. But Capcom was able to get a patch up in the first week and it looks like it fixed the problem. Players that installed it in the first few days were experiencing random game crashing bugs. The PC port's release had a rocky start to say the least.
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